CONCLUSION: This review demonstrates that positive learning outcomes are achievable in Second Life. ![]() Evidence identified included the themes of transferability from theory to practice, focus on learner centeredness, and evaluative processes. RESULTS: Fourteen studies met the inclusion and exclusion criteria. Databases searched were CINAHL®, Medline®, Education Research Complete™, ERIC™, Computers and Applied Sciences Complete™, and Library, Information Sciences and Technology™. METHOD: This systematic review aimed to establish the current applications of Second Life in the education of undergraduate nursing students. ![]() Particularly for nursing, the adoption of simulation, although a response to technological advancement, is occurring during changes in population health care needs, the resultant impact on the workforce, and also the changing profile of students. BACKGROUND: The virtual world of Second Life® is an emerging technology that is being considered as a simulation methodology for the education of professionals.
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